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The original design documents and the source code both confirm that enemies were deliberately prevented from running in that situation. As an example, PST:EE leaves out the fixpack change that gave enemies the ability to run towards the player while engaged in combat. This is not Qwinn's fault, as he didn't have access to the original PST design documents (which we do) nor to the PST source code (which we also have) so he had no way of knowing. Note that some of the more subjective fixpack changes have been deliberately left out for PST:EE because they contradicted the original (Black Isle) developer intent. As a result, all objective bugfixes have been integrated into PST:EE. During development, the fixpack has undergone a thorough review by the PST:EE team and Chris Avellone was consulted whenever there was uncertainty. The combat and general gameplay of the original game were left unchanged for PST:EE.Īltering those within the base game (without making it optional) didn't feel right to us.įor people asking about the integration of the PST Fixpack: we contacted Qwinn in the early development stages of PST:EE and obtained permission to use it.
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Without the source art, the only way to update the EE versions would be to re-create the movies and portraits from scratch and we felt that doing that would alter the feel of the original game too much. We didn't have access to the source art for the original animated portraits and movies. That should be the closest to the original game + widescreen mod.
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We had access to the original, uncompressed versions of the music tracks which were then used for the remastering process.Īnd for people asking about the black outlines and blurry sprites, here's a pixel perfect 1080p screenshot with most of the EE options turned off. The descriptions of those options were written by the developers who worked on implementing them, not by Chris Avellone. That doesn't include text that is accessed outside of the gameworld such as the technical descriptions which explain how new UI options like "Zoom Lock" or "Hardware Mouse Cursor" function. by talking to NPCs, inspecting objects, spells, items and the journal. Note that when we say "writing" we're referring to the text that the player can access within the gameworld i.e.
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Skins are both easy and quick to apply adding substantial content to thi
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Learning how to apply Mods for you Minecraft Character help give you a great visual look to this brilliant game. Minecraft Mods and Skins help develop your Minecraft experience.
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