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If possible, keep an extra highway and a few houses spare. Not all houses need to be connected.Ī bridge can go into the ocean / river and turn around if required - us that to avoid common roads with other colours. Leave single houses in the middle of nowhere be. Make all curves ‘smooth’ and avoid sharp turns in the road.Ĭontrol the spawn by putting 2 roads in any 3X2 space if it is near the existing building. Typically a highway connected to 5 - 7 houses is ok to serve a round building from all the way across the map as long as there is no other road connecting to the building to slow down traffic. There will be only 8 highways - use them wisely (atleast in my games have not got more than 8). 1 road in and out will allow for a faster turnaround of cars since they stop and let each other pass otherwise. Later in the game, if there is a traffic jam at building entrances, remove extra forks / intersections. Try to make the roads a fork or a Y instead of T or crossroads - makes the cars go faster. Essentially every building is an island with a few houses connected. Will help manage the flow better else the farther house will send cars to the farthest building. If possible, separate out the buildings and houses even if they are the same colour. Do 3-4 for square ones and 5-7 for round ones. If there is a lot of same coloured house spawned together, you can break them into two or three groups, this will prevent congestion at intersection point and can cater multiple storesĬonnecting too many houses to same building will create traffic jams. This sometimes leads to windy roads and also isn’t always possible but has helped me a lot.ĭon’t feel obligated to connect every house to the roads! You don’t need to.
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Keep roads belonging to one color to prevent congestion. If you start a new game and the building and home are not in an idea direction to one another, just exit and start another game Use speedways early and move them when buildings start getting in trouble
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A new build is coming soon that will change that. Traffic lights are currently useless, do not use them.
#Mini motorways cheat engine update
I will update the post with any new tips from the community.ĮDIT: I am updating my original list to compile all of the tips given in the comments. Share your best tips and maybe together we can put together an unofficial guide. Before starting this post my best was around 1.7K, I just finished a game at 4.7K (Los Angeles). We’ll talk about the service and every game included here.Here is a collection of the best Mini Motorways Best Tips and Tricks. If you’re looking for all other information about Apple Arcade, look for our dedicated Apple Arcade forum. Refer to our forum thread here for more discussion about Mini Autoways. You can buy the Mini-Voyager at the Apple Arcade, and on Steam here, and on Nintendo Switch. I am disappointed that Apple Arcade and Switch are not syncing. The update also has a little bit more performance in the menu. You navigate across the Vistula River while you travel through the old city from Chiang Mai. The two new maps are Warsaw and Chiang Mai. I cannot find that in the updated game on my iPhone or iPad, and the description on Steam implies that you can’t come back to Steam again from Switch. It is probably sadly that it isn’t available on Apple’s Arcade.
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The highlight of the two new maps is the headlight support for Night node and cross save from Steam to Switch. The Apple and Steam versions are up in a big way because of the addition of new maps and upgrades. Whether you missed the show last night or in the past, Mini Motorways shadow dropped on Switch for $14,99. The mini-metro spin-off that has you planning complete road networks with elegant visuals has now got another big update today, which coincides with its Nintendo Switch launch. In recent months, iPhone AV’s has been updated regularly and was very powerful in getting into the new content.
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